Worldbuilding for Brands: What Designers Can Learn from Artists Who Paint 'Imaginary Lives of Strangers'
Turn sterile identities into lived-in brands. Use Henry Walsh's 'imaginary lives of strangers' to build story-driven brand personas and contextual imagery.
Hook: Your visual identity feels polished—but not lived-in
Clients and publishers ask for story-driven design, but your brand assets look like brochures: pretty, precise, and hollow. You need brands that feel like neighborhoods people have actually inhabited—complete with habits, worn edges, and quiet contradictions. This article translates the techniques behind painter Henry Walsh’s work—his “imaginary lives of strangers”—into a practical, repeatable narrative workshopbrand personas, and rich contextual imagery that gives brands humanity.
The state of worldbuilding for brands in 2026
In late 2025 and early 2026, two forces reshaped how brands connect: the mainstreaming of multimodal generative tools and the rise of experiential identity strategies. Companies now expect identity systems that extend beyond logos and color palettes into lived experiences—micro-copy, environmental cues, AR moments, and adaptive imagery for different audiences. That shift makes worldbuilding—the practice of designing a consistent, referential universe around a brand—an essential skill for modern designers.
Where Henry Walsh’s paintings matter to designers is not only in their surface beauty but in their method: each canvas reads like a slice of life, an invented biography. That approach maps directly to how brands should behave: less sterile instructive branding, more layered storytelling that invites people to imagine themselves inside the brand’s world.
“Painter Henry Walsh’s expansive canvases teem with the ‘imaginary lives of strangers’.”
What designers can learn from Henry Walsh
Walsh’s work gives us a vocabulary. Use these five translatable principles as design habits:
- Obsessive detail: Small props, stains, and placement carry personality. Details convert a signifier into a life.
- Ambiguity that invites projection: Walsh never overshares; he gives enough to hint, not explain—let audiences fill the gaps.
- Behavior-first clues: The objects in a scene imply routines and relationships—design for actions, not just visuals.
- Temporal layering: Weathered textures, schedule artifacts, and lighting suggest time and history.
- Scale and distance: Composition choices (tight vs. wide) position the viewer as confidant or observer, shaping intimacy.
Workshop overview: From canvas to brand world
This is a 4-session workshop you can run with clients, creative teams, or solo. Each session produces assets: persona dossiers, micro-stories, sceneboards, and production-ready imagery briefs. Total time: 2 full days or four 2-hour sprints. Tools: remote whiteboard (Miro/Figma), note system (Notion), image generator or photography partner, and a simple CMS for deploying contextual assets.
Deliverables
- A set of 3–5 brand personas expressed as lived-in dossiers
- 18–30 micro-stories (3–6 per persona) that guide voice and imagery
- Sceneboards: 6–12 contextual imagery concepts mapped to channels (web hero, editorial, print ad, AR vignette)
- Production briefs for photography and AI image generation, plus a rollout checklist for web and print
Session 1 — Gather the lived-in data (90–120 minutes)
Goal: Move past demographics into behavior. You’ll collect the tangible clues that make a brand feel inhabited.
Activities
- Field micro-research: Spend 30 minutes collecting 12 visual snapshots—street detail, packaging, worn objects, receipts, notes—either from client archives, Instagram, or local walks. Use your phone; low fidelity is fine.
- Social listening + micro-interviews: Pull 10 short quotes from customer reviews or interview 5 people for 5 minutes on their habits with products in the client category.
- Artifact inventory: List 20 objects you see associated with the category (e.g., coffee ring stains, chipped enamel mug, sticky receipts).
Outcome
One preliminary persona dossier built from behaviors and artifacts (not assumptions). This dossier should include a one-sentence life summary, 5 behaviors, 6 artifacts, and 3 user quotes.
Session 2 — Craft micro-stories and persona moments (90 minutes)
Goal: Turn observations into short narratives that provide direction for visuals and copy.
Exercises
- The Three-Object Test: Give each persona three objects from the artifact inventory and write a 50–100 word scene where those objects appear naturally.
- One-Sentence Life: Write a single sentence that could appear as a museum label about the persona’s weekday routine.
- Edge-of-the-frame: Describe what’s happening just outside the frame of a potential hero photo—this creates implied action and richness.
Deliverable
3–6 micro-stories per persona. Each story should be actionable: include setting, objects, a small conflict or ritual, and an emotional tone. These micro-stories are the briefs for contextual imagery and copy that follow Walsh’s technique—hint, don’t explain.
Session 3 — Sceneboards: compose the lived-in image (120 minutes)
Goal: Move from story to visual specifications. Create sceneboards—not moodboards—that define what appears in frame, how it’s lit, and what it suggests about time and habit.
How to build a sceneboard
- Pick a micro-story. Identify the hero object, secondary props, and a human posture or gesture.
- Define the camera position (tight crop/medium/wide), time of day, and focal point.
- List textures and lighting cues (e.g., “late winter light through blinds; dust motes; coffee ring on wooden table”).
- Decide the ambiguity level—how much to show vs. imply.
Sample micro-story and sceneboard
Micro-story: "A software freelance wakes at 6:15, pours reheated tea into a chipped enamel mug, opens an email from a long-term client, and makes a note on a receipt from last week’s stationer."
Sceneboard specs: hero prop—chipped enamel mug; camera—tight crop on hands and mug; lighting—cool morning window light; textures—stained wood table, creased receipt; mood—quiet focus. Copy tone—intimate, pragmatic.
Tools & production options (2026)
In 2026, teams typically combine three production approaches: in-house photography, generative multimodal imagery, and location shoots. Use text-to-image models to quickly iterate composition and mood, then shoot selected concepts for hero assets to guarantee authenticity and high resolution for print. When using generative tools, include a photographer-style brief for the model to mimic (lighting, lens, film stock) and always document source prompts for reproducibility.
Example prompt (adapt for your preferred model or photography brief)
"Interior scene: late winter morning, tight crop on hands holding a chipped enamel mug on a worn wooden table; soft directional lighting through blinds; shallow depth of field; visible coffee ring and folded receipt with handwritten note; muted color palette, cinematic, human-scale, suggestive but ambiguous — evoke domestic ritual, 35mm lens, natural film grain."
Session 4 — Production specs & rollout (90 minutes)
Goal: Turn sceneboards into reusable assets and map them to channels with technical specs and governance.
Production checklist
- Hero images: RAW or high-res TIFF; deliver 3 crops (1:1, 4:5, 16:9) and a square web-optimized WebP at 1200px.
- Editorial shots: layered PSD/AI files with depth map for parallax and AR uses.
- Icons & props: vector SVGs and color-locked PNGs for overlays.
- Typography & copy atoms: export variable fonts and content snippets as JSON for headless CMS use.
- Color & texture tokens: publish as design tokens (token names + hex/texture references) for consistent application.
Channel mapping
Define where each sceneboard will appear and how it adapts: web hero (cinematic crop), editorial (wider scene), social (tight emotional crop), print (CMYK-optimized TIFF at 300 DPI), AR/3D (depth maps and alpha channels). For responsive web, use selective cropping and serve scene variations based on device and intent—use contextual rules in your CMS to show different scenes to visitors based on behavioral signals.
Applying worldbuilding to UX, copy, and experiences
Worldbuilding isn’t limited to imagery. Translate the same micro-details into:
- Microcopy: tiny interface hints that sound like the persona (e.g., “Saved—back to the spreadsheet?”)
- Onboarding rituals: a 3-step welcome that references a micro-story (e.g., "Pick your morning ritual—strong coffee, green tea, or two alarms")
- Product packaging: tactile cues—stamps, handwritten-style batch numbers, or dated stickers
- In-store moments & AR: short experiential vignettes activated by QR codes that expand the micro-story into audio or motion
Measuring success: KPIs for narrative design
Story-driven design needs metrics. Track both behavioral and brand signals:
- Engagement lifts: CTR/hovers on contextual imagery vs. neutral assets
- Time-on-page and scroll depth for story-rich content
- Conversion uplift when using persona-targeted hero scenes vs. generic hero images
- Qualitative brand recall: quick surveys asking people to pick the correct 'story moment' from options
Run small A/B tests at rollout: two hero images that share composition but differ in artifact detail often produce different emotional responses—measure which aligns with client goals (trust, warmth, curiosity).
Ethics, authenticity, and 2026 guardrails
As designers, you must avoid reducing people to caricatures. Three guardrails for 2026:
- Consent and representation: If using real user quotes or imagery, secure consent and avoid identifiable data without release forms.
- AI provenance: Keep records of prompts and model outputs. Label AI-generated images in contexts where authenticity matters (journalism, testimonials).
- Cultural sensitivity: Test micro-stories with diverse groups to avoid stereotypes or misread cues—what reads as 'authentic' in one context can be harmful in another.
Case studies & examples (mini)
Below are condensed examples you can replicate quickly.
Case A — Indie coffee brand
Problem: Packaging and website felt generic. Process: ran this 4-session workshop. Outcome: sceneboards featuring chipped mugs, bike locks, handwritten order slips. Deployment: hero images + microcopy referencing rituals—"first sip, third email"—resulted in 18% higher email signups and a measurable lift in perceived warmth in brand surveys.
Case B — Niche publisher
Problem: Articles needed stronger visual identity. Process: created persona dossiers for three reader archetypes, produced editorial sceneboards, and mapped to newsletter subject lines. Outcome: open rates increased; readers reported feeling the newsletter 'knew' them—an early indicator of brand stickiness.
Practical prompts & templates to start right now
Use these bite-sized actions to begin applying the method immediately.
- Five-minute exercise: Pick a product. List five objects that would be on the table next to it in the morning. Use those objects as props in a quick phone photo and crop tightly—notice what the objects imply about the user.
- Micro-story prompt: "Write 60–80 words about a morning the persona nearly missed a meeting because of a minor ritual—include one prop and one regret."
- AI image prompt starter (2026): Use the sceneboard sample and iterate: swap time-of-day, remove one prop, or change the camera distance to test emotional shift. Document each variation.
Actionable takeaways
- Shift focus from brand artifacts to behavioral cues: design for what people do, not just what they wear.
- Use micro-stories as the single-source brief for imagery and copy—one story should map to multiple channels.
- Create sceneboards (not moodboards) with camera, lighting, and prop lists to reduce ambiguity in production.
- Mix generative tools with real shoots to maintain authenticity and production quality.
- Measure emotional response, not just clicks—brand recall and qualitative feedback matter for story-driven design.
Final thoughts
Henry Walsh gives us a method, not a style: make the everyday strange enough to spark curiosity and familiar enough to feel true. Worldbuilding for brands in 2026 is about designing the traces people leave behind—stains, notes, objects, routines—that together announce a life. When a brand consistently shows those traces across touchpoints, it becomes human.
Call to action
Run this 4-session workshop with one client or a personal project this month. Start by creating one persona dossier and three micro-stories—test one sceneboard on a landing page. Want a ready-made kit? Download the workshop checklist, sceneboard template, and AI prompt bank at designing.top/worldbuilding-kit and turn your next identity into a world people want to inhabit.
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